- 官網測試素材下載:sonycine.com/testfootage/#
– 攝影機特色介紹:SONY VENICE
– 編碼介紹:X-OCN白皮書
- 調光軟體:DaVinci Resolve 18.6.2
- 專案設定:
– Color Management:DaVinci YRGB
/Rec.709(scene)
– Sony Camera Raw decode:Full res-Resolve
/Camera metadata
💡ABOUT HDR
先看看維基百科:https://en.wikipedia.org/wiki/Rec._2100
ITU-R Recommendation BT.2100, more commonly known by the abbreviations Rec. 2100 or BT.2100, introduced high-dynamic-range television (HDR-TV).
關於色彩空間 & EOTF:
- Rec. 2100 uses the same color primaries as Rec. 2020 which is a Wide Color Gamut.
- Rec. 2100 defines two sets of HDR transfer functions which are perceptual quantization (PQ) and hybrid log-gamma (HLG).
那麼,什麼是PQ呢,感謝Nick Shaw編寫展示:ST.2084 (PQ)
ST.2084 is an absolute encoding of display luminance developed by Dolby and standardised by SMPTE as ST 2084:2014. It is commonly referred to as PQ, and is specified in ITU-R BT.2100.
BT.2100 specifies Rec.2020 primaries for use with PQ, although some delivery specs (e.g. Netflix) ask for PQ with P3-D65 primaries. In fact frequently Rec.2020 PQ image data is constrained to P3-D65, with Rec.2020 used as a “half pint in a pint glass” container, and many delivery specs mandate this.
由於目前尚未有螢幕完全覆蓋支援100% Rec.2020 廣色域,因此像Netflix大部分的影音串流平台,訂定的HDR影片交付規格,Colorimetry
標準為 P3-D65/SMPTE ST 2084 (PQ)
,較好地去適應消費端電視、手機、平板等螢幕面板的顯示能力。
💡 ABOUT OETF /EOTF /OOTF
ITU這麼說的:詳見PDF Annex 1 (informative) — The relationship between the OETF, the EOTF and the OOTF , page 11.
In general the
OOTF
is a concatenation of theOETF
, artistic adjustments, and theEOTF
.
OETF/光電傳遞函數: 攝影機傳感器捕獲的畫面。以Arri
舉例,LogC
就是一種OETF
,將場景光線以線性模式 (linear scene light) 轉換為影像信號數據 (video signal)。
EOTF/電光傳遞函數: 顯示器將OETF
影像信號數據,解碼轉換成自身能顯示的螢幕亮度。以 SDR
舉例,Gamma 2.4
就是一種 EOTF
. 以 HDR
舉例,PQ
也是EOTF
.
OOTF/光學傳遞函數: 一般來說,就是OETF
+EOTF
的顯示結果(完畢)。
如何在SDR調光專案(Rec.709/scene),實現HDR調光模式?
◓ Node 01
- Node勾選 HDR Mode,使用
Primary Color Tools
執行色彩平衡或校正 - Node Color Space:
DaVinci Wide Gamut
◓ Node 02: CST OFX (input)
- OFX Color Space: 將設定從
P3-DCI(大色域)
轉為Rec.709(小色域)
,是為了得到色濃度強化的影像 (Color Space Enhanced).小色域/Input to 大色域/Output = desaturated image
大色域/Input to 小色域/Output = saturated image
- OFX Color Gamma: 將
Sony Raw(SLog3)
以DaVinci Intermediate
的模式,轉移至HDR EOTF-Rec.2100 ST2084 (Scene)
- Node Gamma:
Rec.2100 ST2084 (Scene)
►官方Monitor LUT下載位址: s709 cubes
►測試素材使用的 Monitor LUT: SL3SG3Cto709 (Rec.709 )
- Node Color Space:
DaVinci Wide Gamut
- Node Gamma:
Rec.709
◓ Node 04: Desaturated Highlight
- 使用
Lum VS Sat
曲線,平衡經過調光,高光區域可能產生的溢色
◓ Node 05: CST OFX (output)
- 使用
CST OFX
,需要時可再次執行 Color Space/Gamma Enhanced.小色域/Input to 大色域/Output = desaturated image
大色域/Input to 小色域/Output = saturated image
小Gamma/Input to 大Gamma/Output = low-contrast image
大Gamma/Input to 小Gamma/Output = high-contrast image
- 使用
CST OFX
,執行Saturation Compression
,抑制調光後的溢色
我的應用題:《誰是被害者》第二季
“The purest and most thoughtful minds are those which love color the most.”
―John Ruskin, The Stones of Venice
關於面對調光素材,是聽到拍攝器材是SONY,器官就開始翻江倒海。2023與之再度對決,被害者遊戲,第二回合。
擂台對面站著SONY VENICE兄弟,一代與二代。掛載Scorpio與Cooke變形鏡頭,柔柔濾鏡Pro-Mist,編碼X-OCN,雙組,四機。
至於我是如何度過鼻青臉腫,完成《誰是被害者》第二季,感謝 DaVinci Resolve 永遠為我指路。在SDR專案實現HDR調光模式,多麼迷人。仍然有各種可能,各種實驗,這不是絕對的調光方法。
這段沒有海圖的航行,由製作被害者遊戲第一季起頭,第二季到了頭。翻開工作日誌,1700多個日子,物換星移,多麼迷幻。感恩的心。
倉庫番 #映# 實驗事
coz i am a colorist
ARIEL CHENG
#SHOWREEL
#2024
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